>>LONELY

CORPSE

LULLABYE

I hope you know the only thing that can actually harm you here is that curiosity you feel to see how long you can remain as broken as you are.

My first large-scale solo project.

The player is a guide to the protagonist’s impulsive and indecisive mind.

In terms of just the amount of weird narrative interactive little segments there are in this project I tried to make it a collage of all the game writing styles I’ve done

  • Point and click exploration!

  • Visual Novel style dialogue w/ choices!

  • Interactive Frame Story!

  • Pretty much anything I could get away with while programming and drawing as little as possible!

  • LOTS OF NARRATIVE INFLUENCE

    • Ruin or Save the love life of a worm

    • Build a custom planetary ecosystem

    • rewrite a “best-selling novel”

self-assurance and self-reliance

One of the biggest questions I would consistently be asked while making this project is “Why do you want to make this.” for a while the only answer I had was “Because I want to!” It made me really scrutinize each part of my game to see if it was what I wanted to put in there or if it was because it “needed it”. That’s how a lot of junk gets in there.

Relying on myself to consistently keep myself on track and stay focused was challenging. Through this experience I’ve figured out systems to keep myself personally on track and onto a schedule. This has carried over into my team narrative work as well. I can work independently without aid for extended periods of time now. It’s awesome. Here’s one of my many calendars!

Previous
Previous

Decomposition - releasing in Spring 2025

Next
Next

Love Surge! - releasing in Spring 2025